The problem is that even though the modes are sweet, other things about the game are not (namely weapons, graphics, networking, and community). Why more people don't pick up on some of the goodness that was found in UT (specifically domination) and create multiple team scenarios is beyond me.Įven without more than two teams ever being able to battle, taking on capture the flag, trailer (where commandeering a vehicle with an attached trailer and then dragging it into an enemy base is necessary) and others like captains (where killing the commanding fools of other teams is objective) and holdout (domination) is pretty cool. That's not a problem, but what I don't like is that there are only two allowable teams per match, which means it's you vs. Unfortunately, matches are still solo or team-based. The modes are pretty awesome, and are what you would expect to find in most games, but do not. Is the essence of cool without the vessel still good? It's like a pile of a cool with no Fonzarelli attached to it - no perfected instrument that carries this cool around and lets other people enjoy it. It's a lot of neat ideas, but with little balance. Despite all the shooting, the action, the platforming, and the so forth that the company has developed in its illustrious history, the game is as unpolished and unrefined a title as a first effort could ever be. Here's what's odd about Mobile Forces, Rage's team-based, online-centric first-person shooter with jeeps and peeps: It's the company's first effort at the FPS genre, and it shows. Online play is split between two teams, red and blue, with players allowed to choose and switch sides (though not in the middle of battles). Players can drive vehicles, or they can choose to ride "shotgun" while a teammate pilots. When the tires are shot out, the vehicle handles sluggishly if the gas tank is successfully targeted and hit, the vehicle explodes. The vehicle physics engine realistically models handling and accurately captures damage. Players are allowed to switch between classes during play, instead of waiting to die and re-spawn, allowing strategies to be changed on the fly. Eleven different environments, including ice bases and shopping malls, and eight different game modes offer diversity. Epic's Unreal Engine technology, from the popular Unreal Tournament, allows high-polygon count graphics and static meshes to produce complex terrain environments. Though players will have the option of competing offline against computer-controlled 'bots, the game concentrates on team-based attacks and multiplayer use of vehicles. Mobile Forces is a first-person shooter intended for online play.
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